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Fallout new vegas survival mode reward
Fallout new vegas survival mode reward









stop the player's automatic reloading when the clip is emptied Axonis: no, I find the default controls to be comfortable allow the use of left clicking to rotate during lock-pick don't reset the bet amount to 1 after playing roulette Axonis: YES, it's easier to control stuff when it works in a standardized manner retain the Pip-Boy light status when entering an exterior cell Axonis: no, because it doesn't take wobble into account keep the crosshair on the screen when aiming with non-scoped weapons

fallout new vegas survival mode reward

Axonis: no, over-encumbered is meant to be used sparingly remove the block on jumping while aiming Axonis: YES, and I've removed this feature from VUI+ since Stewie's implementation will show them at the compass if you take the Explorer perk only show unvisited locations on the compass if they are marked on the map Axonis: no, otherwise perception wouldn't be really useful Axonis: no, that would make hoarding too easy allow fast travel when over-encumbered, as the Long Haul perk does removes a hard-coded 3 second delay before menu closing when saving using the pause menu Axonis: no, it's there to apply a sense of accomplishment decrease the delay after a successful hack by 2.5 seconds Axonis: no, broken is supposed to be unusable Axonis: no, if I unlock a container it's because I want to open it stop the container menu showing automatically when opening with lock-pick or a key disable the functionality of the "Show Location" button on the quest menu Axonis: no, I don't use it in general, but when I need it it has to be available Axonis: YES, it's nice to know the name of the new location add the marker location name to the "Marker Added" notification at the HUD add support for the numpad buttons /*-+., enter and 0-9 to be used in console

fallout new vegas survival mode reward

Axonis: YES, it helps distinguish who is who

fallout new vegas survival mode reward

show companions on the compass as white instead of the current HUD color moving left or right no longer cancels auto-walk Axonis: no, because it might make the game easier start reloading, open a door and finish reloading on the other side allows activating while performing another action, e.g. New options are generated when the game is launched Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.











Fallout new vegas survival mode reward